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RE: VMs: Virtual Voynich Museum



Nick and Claudio:  Marvelous ideas!   Might be interesting if we could "fly"
over or "walk around" in the VM itself; that is be able to somehow "meet" on
a page and discuss.  O)f course, that means a set of images... There is
compression technology, I think from a company called Lizard Tech, if they
are still alive, that enables transmission of images at different scales
using wavelet compressions that keep the transmitted files small. Implies a
server somewhere. . .
Don

-----Original Message-----
From: owner-vms-list@xxxxxxxxxxx [mailto:owner-vms-list@xxxxxxxxxxx]On
Behalf Of Nick Pelling
Sent: Sunday, July 20, 2003 5:13 PM
To: vms-list@xxxxxxxxxxx
Subject: Re: VMs: Virtual Voynich Museum


Hi Claudio,

At 12:50 20/07/2003 -0400, Claudio Antonini wrote:
>As an example of the complex structures that one can build, albeit with
>another program, I have found www.activeworlds.com, which seems to have
>constructed large worlds and buildings, with lots of interaction. They have
>their own programs, different from Adobe Atmosphere, but it gives an idea
of
>the complexity that these worlds can attain. Related to our purposes, for
an
>European health insurance company they had an avatar continuously giving a
>conference every 10 minutes, with slides simultaneously projected in the
>background, 24/7.

I'll check Adobe Atmosphere through carefully, but it seems similar to a
number of other pre-prepared presentation packages I've seen (or seen
described) - but the point about the kind of mini-conference I would like
to run isn't to *present* ideas as to place people in an environment where
they can *change* and *develop* their ideas... presenting is only half of
the picture.

As a group, we collectively have lots of insights and opinions - but an
email group is what I would term a "low-friction environment"... ie, it
normally takes a lot of emails going past you for much of their content to
rub off on you. By way of contrast, I want to run the conference we're
talking about as a kind of "high-friction environment" - this really isn't
related (contrary to what many virtual environment salespeople might tell
you) to the render-quality of the avatars, but more to the structure of the
discussions and debates... their level of interactivity.

I've spent the last 20+ years building interactive virtual worlds (in one
way or another), and while they're great for heavily pre-planned stuff,
they're still fairly impractical for improvised / ad hoc stuff. All I'm
trying to say is: while there's lots of technology out there, very little
of it appears suitable for the kind of interactive conference I have in
mind.

Cheers, ..... Nick Pelling.....


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