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VMS:8 Re: f86v3, was Re: VMs: Finding_02



*YES* *YES YES!* :-)))))
see below:

 

 Date: Tue, 10 Jun 2003 06:44:01 -0700 (PDT)
 From: Rene Zandbergen <r_zandbergen@xxxxxxxxx>
 Reply-To: vms-list@xxxxxxxxxxx
 To: vms-list@xxxxxxxxxxx
 Subject: f86v3, was Re: VMs: Finding_02
 
 
 --- Philip Neal <philipneal_vms@xxxxxxxxxxx> wrote:
 
 > I find f 86v3 of interest because of the arrangement
 > of the text on the page.
 > The page is of normal proportions, (i.e. taller than
 > it is wide), and has four blocks
 > of writing around the edge so that you have to
 > rotate the page to read it -
 > like the writing on a Monopoly board.
 > 
 > The four blocks of writing contain about the same
 > number of words, but the north and south blocks
 > consist of eight short lines the same width as
 > the page and the east and west blocks consist of
 > six long lines the same length as the page.
 > I would speculate that the page was copied from an
 > original page which had square proportions.
 
 I fully agree, and remember thinking the same when
 I transcribed the page.
 Note, however, that the 'original' may also have
 been the VMS author's draft text rather than
 another source MS.
 
 If I remember correctly, the characters Eva-f and
 Eva-p, which only occur in first lines of paragraphs,
 also occur here in that way only, which would
 indicate that they are ornamental, for the
 VMs fair copy exclusively.
 
 Cheers, Rene
 
 
 __________________________________
 Do you Yahoo!?
 

HI ALL ::--))  (-<double smiles :-))

"Ladies & Gentlemens'"    

*YES* !!!!!!!!!!!!!!!!!!!!!!

(but, gallows are not just 'ornamental' in vms design) 

Don't see 4 blocks, SEE 8! The _Beginning (gallows) Character_ is the
KEY for THAT (specific) PAGE !!!!

The Gallows are "always" taller than its "pointer characters" - duh!!?  
This creates the vms-code (monopoly board style?/ TTT?) encryption.
(but, with a "twist?"/ES-FLIP).

(SWAP (rotate key) Sides etc..) 

Note: (in the vms) "scripted _appearing_ lower (non - gallows)
characters" are ALL actually STAND ALONE characters (but are not
connected)!! THAT IS BECUASE THEY ARE _JUST (simply) POINTERS_ TO THE
(1 of 8) KEY AREA(s) YOU ARE (decoding) ON (etc..) *IF* you encounter
another gallows character, you should _change your KEYPAGE_ to match
it etc..


As(e.g.): NOW (on gallows encountered [CharaCter]) "Rotate"/"FLIP"
again &, you have MY side & I have YOURS etc... continue until NEXT
encounter of a "gallows" (1 of 8 key(s)) [chArActer]! <Flip again 180)
etc.. "back on the sides where we started, but with a _different board
now_!


Draft or not, the "_Starting (KEY) gallows_ character", reveals "IT"
All !!! "But, (only en/de/coded) for THAT page ONLY! :-( sorry :-("


ALL pages can be equally DEcoded as above etc.. (per ES assumed-=se=-) 


"START" AT THE TOP 'character' (1st gallows), READ LEFT TO RIGHT.
Don't jump into the middle or you will be LOST FOREVER ! :-( (not good
ha.haa - ("IT" gets way), very convoluded then)


GOOD News? This can be done without the(missing?) MASTERKEY CODE PAGES
etc..


Good luck all :-)
best to you you & yours
-=se=-
steve (FOLD IT , fLiP iT) ekwall 
 


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