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Re: VMs: Word structure, glyphs...
> Can anyone
> give a guess how big the potential tree - ie, the dictionary - would have
> to be for this to make sense? For example, a six "letter" word would imply
> a choice at each one of its six letters - hence that one word implied a
> minimum of six choices in the dictionary... so the dictionary size could
> get out of control very quickly.
Not all the configurations need to be used - why would they? The author
might leave the vast majority of settings empty for future use.
>
> And why would a hoaxer avoid randomness? Roll four dice and a different
> code-table per paragraph and you'll get it over and done with - much
easier
> than super-complex solutions. Anything else (especially over hundreds of
> pages) is overkill for a hoaxer, surely?
Good point, well made.
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